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	<title>Comments on: Deadlight (Xbox 360)</title>
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		<title>By: Ryan Scully</title>
		<link>http://www.onemetal.com/2012/08/07/deadlight-xbox-360/comment-page-1/#comment-62768</link>
		<dc:creator>Ryan Scully</dc:creator>
		<pubDate>Wed, 08 Aug 2012 15:49:10 +0000</pubDate>
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		<description><![CDATA[It barely even copied those games adequately - those games at least managed to slip in some variety without making their core mechanics consistently uneven. The one thing it shares in common with those games is stiff, unwieldy controls - which 20 years of game design have long since rendered archaic.
The best Flashback / Out of This World style game this generation is still Limbo, if you ask me.]]></description>
		<content:encoded><![CDATA[<p>It barely even copied those games adequately &#8211; those games at least managed to slip in some variety without making their core mechanics consistently uneven. The one thing it shares in common with those games is stiff, unwieldy controls &#8211; which 20 years of game design have long since rendered archaic.<br />
The best Flashback / Out of This World style game this generation is still Limbo, if you ask me.</p>
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		<title>By: Dave Convery</title>
		<link>http://www.onemetal.com/2012/08/07/deadlight-xbox-360/comment-page-1/#comment-62710</link>
		<dc:creator>Dave Convery</dc:creator>
		<pubDate>Tue, 07 Aug 2012 22:34:23 +0000</pubDate>
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		<description><![CDATA[I was really hopeful for this - I thought it might be a worthy spiritual sequel to Flashback and Another World. It looks like it copied those games&#039; templates almost exactly, with no concession to 20 years of game design inbetween.]]></description>
		<content:encoded><![CDATA[<p>I was really hopeful for this &#8211; I thought it might be a worthy spiritual sequel to Flashback and Another World. It looks like it copied those games&#8217; templates almost exactly, with no concession to 20 years of game design inbetween.</p>
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