The Conduit is the much hailed first person shooter developed exclusively for the Wii by High Voltage Software.  You play as ‘Michael Ford’ an operative of ‘The Trust’ organisation running about various locations in Washington DC to the clichéd collage of government conspiracies and an Alien Invasion to boot.  You’ll be up against human opponents and various Alien types all pretty much bent on making your day as nasty and short as possible.  But what is the game like, especially one that’s been highly anticipated by fans of FPS’s (first person shooter) on the Wii and has been heralded as having some of the best graphics on the system and the best control schemes in the genre?

I think that guy with the red eyes wants your attention.
The gameplay isn’t particularly complicated, it’s pretty much run-and-gun and each level is as linear as they can get without being a straight line. Â Compared with other shooters on the Wii and other systems, The Conduit has no vehicle combat, hardly any scripted scenes nor any large maps where clever tactics can be employed. Â One interesting item in the game is a little device called the ASE (All Seeing Eye) which is a floating can-do item that will allow Mr. Ford to solve puzzles, reveal cloaked enemies and hack into computer terminals to name a few uses. Â However, one of the most annoying aspects of interacting with ASE is the invisible mines, which you will not be able to avoid, that can only be disarmed using the ASE. Â The mines either slow down the pace of the game (to its detriment) or are found in extended combat zones where the mines are closely packed together. Â The mines take about five seconds to defuse, which is kinda humdrum and even more annoying when you’re out in the open while enemy characters are infinitely spawning from a specific point and you cannot fire back.
Graphically, The Conduit does really well in some areas and very average in others. Â There are some great bloom and lighting effects with some levels looking extremely impressive as you do your thing, but there are other levels where the walls, buildings, tunnels, etc. are just very, very plain.
One of the strongest aspects of The Conduit is its fully customisable control schemes. Â During the game you can adjust a plethora of settings to suit your experience of the single player or multiplayer games, examples include fine tuning of the turning speed (of the camera), the dead zone of the IR control, the placement and items on your HUD (Heads Up Display) and the remapping of actions to the remote and nunchuk.
But whilst finding that control scheme nirvana is a highly desirable in any FPS, The Conduit is just very bland. Â The gameplay is OK with the AI not really posing any credible threat, the campaign took me around six hours to whizz through, albeit without finding the various unlockables which I didn’t care for. Â The graphics as mentioned do have some great moments, but they are let down by vapid textures and insipid maps where you’ll find yourself running down the same identical corridors, tunnels or stairs; time and time again. Â It was only on the penultimate level that the maps perked up a bit, but it was hardly stimulating.
The multiplayer, which is something I was really looking forward to, turned out to be just as bland with dull maps and, surprisingly, hardly any background sound apart from the weapons making the multiplayer seem quite monastic at times. Â The Conduit’s multiplayer does feature ‘WiiSpeak’ but is only enabled if a) you’ve got WiiSpeak and b) if you’ve traded friend codes with the other players (and it should be noted I don’t have WiiSpeak).
Overall, the Conduit is bland and for me is similar to the likes of Quake 2 and Doom from the late 90s in the style and design of the multiplayer maps and some elements of the campaign. Â It is a shame that in a well established genre like First Person shooters that they didn’t incorporate some of the big selling items such as vehicles, multiplayer classes, more open world maps, cinematic events, etc.
If you only own the Wii and looking for a First Person Shooter that ticks all the boxes then maybe The Conduit will suit you, although I would highly recommend picking up Call of Duty : World At War for the Wii which certainly carries higher production values than The Conduit, has a much better campaign and a more immersive multiplayer.

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William Ham says:
Shame.. I was looking forward to playing this game.
ipenning says:
I really wanted to love this game – god knows, the Wii needs some more substantial material than the formulaic family rip-off fodder that has been the mainstay of it’s catalogue thus far. But ultimately it just hammers home the technical superiority of the other platforms. There’s nothing impressive in the graphics – they look like they came from a PS2. Level design results in one long deja-vu feeling – corridors are literally repeated seconds after you’ve played them. Honestly, I kept wondering if I had got myself turned around somehow! Also, the gameplay actually has a slightly ‘on rails’ feel to it; I guess that despite all the customisation, something has to cope for the fact that fundamentally the Wii control system is utterly unsuited for an FPS (and “No, we couldn’t possibly allow players to just turn the remote on it’s side and play it like a PS3 or 360 game. That would be giving in, to, er, reality”). TBH though, I could cope with the ‘on rails’ feel if it didn’t periodically point me in completely the wrong direction and then dump insult on by refusing to respond, no matter how much I flail about like some fat bloke having a seizure (that isn’t an insult BTW – I am a fat bloke). If you only own a Wii then it’s worth buying. But then, you’re probably six, so you can’t….
Mark Dryden says:
@ipenning – Cheers for comments. I think (the Conduit) highlights is the lack of investment and innovation to the Wii Platform when it comes to FPS’s. Having sold the game after one play thorugh, it just reminds me of a simple tech demo beefed up to become a retail game. The Xbox and to a degree the PS3 have had a greater investment with FPS different titles have created a fierce competition where quality and innovation are the major selling points.
However, when it comes to control schemes – the Wii absolutely destorys the other consoles for speed and intuitive play. Having recently bought an XBox and played COD4 to death I would gratefully have the control scheme of the Wii rather than the XBox and boy I invested enough time in COD5 on the Wii (which IMHO is the best FPS on the system to date).
COD4 : Modern Warfare is being released for the Wii at the same time that Modern Warfare 2 ships (10/11/2009) and is supposed to ships with the same kind of control customisation that the Conduit had. Assuming they haven’t completely stripped the game down – it will own the FPS genre on the Wii just like it has for the Xbox 360 and PS3 since 2007.